Files
Henrique Gemignani Passos Lima 470cb479e8 Add Splines to SLdr
2025-01-14 03:40:29 +02:00

36 lines
958 B
C++

#ifndef _SLDRPATHCAMERA
#define _SLDRPATHCAMERA
#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrSplineType.hpp"
struct SLdrPathCamera {
SLdrPathCamera();
~SLdrPathCamera();
SLdrEditorProperties editorProperties;
int flagsPathCamera;
int unknown_0xd4b29446;
SLdrSplineType motionSplineType;
SLdrSpline motionControlSpline;
SLdrSplineType targetSplineType;
SLdrSpline targetControlSpline;
SLdrSpline fovSpline;
SLdrSpline speedControlSpline;
SLdrSplineType splineType;
bool unknown_0x431769c6;
float distance;
float speed;
float dampenDistance;
int initialPosition;
float angularSpeed;
SLdrSpline unknown_0x12861f7d;
SLdrSpline unknown_0x96ac52b0;
};
void LoadTypedefSLdrPathCamera(SLdrPathCamera&, CInputStream&);
#endif // _SLDRPATHCAMERA