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#ifndef _SLDRPATHCAMERA
#define _SLDRPATHCAMERA
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#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrSplineType.hpp"
struct SLdrPathCamera {
SLdrPathCamera();
~SLdrPathCamera();
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SLdrEditorProperties editorProperties;
int flagsPathCamera;
int unknown_0xd4b29446;
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SLdrSplineType motionSplineType;
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SLdrSpline motionControlSpline;
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SLdrSplineType targetSplineType;
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SLdrSpline targetControlSpline;
SLdrSpline fovSpline;
SLdrSpline speedControlSpline;
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SLdrSplineType splineType;
bool unknown_0x431769c6;
float distance;
float speed;
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float dampenDistance;
int initialPosition;
float angularSpeed;
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SLdrSpline unknown_0x12861f7d;
SLdrSpline unknown_0x96ac52b0;
};
void LoadTypedefSLdrPathCamera(SLdrPathCamera&, CInputStream&);
#endif // _SLDRPATHCAMERA