Files
Henrique Gemignani Passos Lima 470cb479e8 Add Splines to SLdr
2025-01-14 03:40:29 +02:00

46 lines
1.3 KiB
C++

#ifndef _SLDRFRONTENDDATANETWORK
#define _SLDRFRONTENDDATANETWORK
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrFrontEndDataNetwork {
SLdrFrontEndDataNetwork();
~SLdrFrontEndDataNetwork();
SLdrEditorProperties editorProperties;
bool isRoot;
bool unknown_0x77f59f4a;
bool unknown_0x29c0cb7f;
bool canBeSelected;
bool isProxy;
bool isLocked;
bool unknown_0x8b8fa0fe;
bool unknown_0xd0f2d612;
float connectionRadius;
CAssetId hotDotTexture;
CAssetId txtr_0x547fffc3;
CAssetId txtr_0xcdaaba00;
CColor selectedColor;
CColor unselectedMinColor;
CColor unselectedMaxColor;
CColor disabledColor;
int rotationSound;
SLdrSpline transitionShrinkSpline;
float transitionShrinkTime;
SLdrSpline transitionMoveSpline;
float transitionMoveTime;
SLdrSpline transitionExpandSpline;
float transitionExpandTime;
SLdrSpline transitionMoveInSpline;
float transitionMoveInTime;
int rotationSoundVolume;
};
void LoadTypedefSLdrFrontEndDataNetwork(SLdrFrontEndDataNetwork&, CInputStream&);
#endif // _SLDRFRONTENDDATANETWORK