#ifndef _SLDRFRONTENDDATANETWORK #define _SLDRFRONTENDDATANETWORK #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrFrontEndDataNetwork { SLdrFrontEndDataNetwork(); ~SLdrFrontEndDataNetwork(); SLdrEditorProperties editorProperties; bool isRoot; bool unknown_0x77f59f4a; bool unknown_0x29c0cb7f; bool canBeSelected; bool isProxy; bool isLocked; bool unknown_0x8b8fa0fe; bool unknown_0xd0f2d612; float connectionRadius; CAssetId hotDotTexture; CAssetId txtr_0x547fffc3; CAssetId txtr_0xcdaaba00; CColor selectedColor; CColor unselectedMinColor; CColor unselectedMaxColor; CColor disabledColor; int rotationSound; SLdrSpline transitionShrinkSpline; float transitionShrinkTime; SLdrSpline transitionMoveSpline; float transitionMoveTime; SLdrSpline transitionExpandSpline; float transitionExpandTime; SLdrSpline transitionMoveInSpline; float transitionMoveInTime; int rotationSoundVolume; }; void LoadTypedefSLdrFrontEndDataNetwork(SLdrFrontEndDataNetwork&, CInputStream&); #endif // _SLDRFRONTENDDATANETWORK