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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#ifndef _SLDRFRONTENDDATANETWORK
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#define _SLDRFRONTENDDATANETWORK
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CMayaSpline.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrFrontEndDataNetwork {
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SLdrFrontEndDataNetwork();
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~SLdrFrontEndDataNetwork();
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SLdrEditorProperties editorProperties;
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bool isRoot;
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bool unknown_0x77f59f4a;
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bool unknown_0x29c0cb7f;
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bool canBeSelected;
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bool isProxy;
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bool isLocked;
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bool unknown_0x8b8fa0fe;
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bool unknown_0xd0f2d612;
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float connectionRadius;
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CAssetId hotDotTexture;
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CAssetId txtr_0x547fffc3;
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CAssetId txtr_0xcdaaba00;
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CColor selectedColor;
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CColor unselectedMinColor;
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CColor unselectedMaxColor;
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CColor disabledColor;
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int rotationSound;
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SLdrSpline transitionShrinkSpline;
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float transitionShrinkTime;
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SLdrSpline transitionMoveSpline;
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float transitionMoveTime;
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SLdrSpline transitionExpandSpline;
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float transitionExpandTime;
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SLdrSpline transitionMoveInSpline;
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float transitionMoveInTime;
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int rotationSoundVolume;
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};
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void LoadTypedefSLdrFrontEndDataNetwork(SLdrFrontEndDataNetwork&, CInputStream&);
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#endif // _SLDRFRONTENDDATANETWORK
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