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20 lines
551 B
C++
20 lines
551 B
C++
#ifndef _SLDRCONTROLLERACTION
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#define _SLDRCONTROLLERACTION
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrControllerActionStruct.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrControllerAction {
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SLdrControllerAction();
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~SLdrControllerAction();
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SLdrEditorProperties editorProperties;
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SLdrControllerActionStruct controllerActionStruct;
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bool oneShot;
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};
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void LoadTypedefSLdrControllerAction(SLdrControllerAction&, CInputStream&);
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#endif // _SLDRCONTROLLERACTION
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