#ifndef _SLDRCONTROLLERACTION #define _SLDRCONTROLLERACTION #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrControllerActionStruct.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrControllerAction { SLdrControllerAction(); ~SLdrControllerAction(); SLdrEditorProperties editorProperties; SLdrControllerActionStruct controllerActionStruct; bool oneShot; }; void LoadTypedefSLdrControllerAction(SLdrControllerAction&, CInputStream&); #endif // _SLDRCONTROLLERACTION