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29 lines
740 B
C++
29 lines
740 B
C++
#ifndef _SLDRCAMERA
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#define _SLDRCAMERA
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#include "Kyoto/Math/CMayaSpline.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrSplineType.hpp"
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struct SLdrCamera {
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SLdrCamera();
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~SLdrCamera();
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SLdrEditorProperties editorProperties;
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float animationTime;
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int unknown_0x05c5fc6e;
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int unknown_0xd4b29446;
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SLdrSplineType motionSplineType;
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SLdrSplineType targetSplineType;
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SLdrSpline motionControlSpline;
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SLdrSpline targetControlSpline;
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SLdrSpline fovSpline;
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SLdrSpline rollSpline;
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SLdrSpline slowmoControlSpline;
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};
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void LoadTypedefSLdrCamera(SLdrCamera&, CInputStream&);
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#endif // _SLDRCAMERA
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