#ifndef _SLDRCAMERA #define _SLDRCAMERA #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrSplineType.hpp" struct SLdrCamera { SLdrCamera(); ~SLdrCamera(); SLdrEditorProperties editorProperties; float animationTime; int unknown_0x05c5fc6e; int unknown_0xd4b29446; SLdrSplineType motionSplineType; SLdrSplineType targetSplineType; SLdrSpline motionControlSpline; SLdrSpline targetControlSpline; SLdrSpline fovSpline; SLdrSpline rollSpline; SLdrSpline slowmoControlSpline; }; void LoadTypedefSLdrCamera(SLdrCamera&, CInputStream&); #endif // _SLDRCAMERA