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19 lines
354 B
C++
19 lines
354 B
C++
#ifndef _SLDRTRANSFORM
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#define _SLDRTRANSFORM
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTransform {
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SLdrTransform();
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~SLdrTransform();
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CVector3f position;
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CVector3f rotation;
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CVector3f scale;
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};
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void LoadTypedefSLdrTransform(SLdrTransform&, CInputStream&);
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#endif // _SLDRTRANSFORM
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