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#ifndef _SLDRTRANSFORM
#define _SLDRTRANSFORM
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTransform {
SLdrTransform();
~SLdrTransform();
CVector3f position;
CVector3f rotation;
CVector3f scale;
};
void LoadTypedefSLdrTransform(SLdrTransform&, CInputStream&);
#endif // _SLDRTRANSFORM