#ifndef _SLDRTRANSFORM #define _SLDRTRANSFORM #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTransform { SLdrTransform(); ~SLdrTransform(); CVector3f position; CVector3f rotation; CVector3f scale; }; void LoadTypedefSLdrTransform(SLdrTransform&, CInputStream&); #endif // _SLDRTRANSFORM