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38 lines
974 B
C++
38 lines
974 B
C++
#ifndef _SLDRSAFEZONESTRUCTB
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#define _SLDRSAFEZONESTRUCTB
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrSafeZoneStructB {
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SLdrSafeZoneStructB();
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~SLdrSafeZoneStructB();
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int turnOnSound;
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float unknown_0xd4839a3f;
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int activeLoopSound;
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int turnOffSound;
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int playerEnterSound;
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int playerExitSound;
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CAssetId darkVisorSpotTexture;
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float darkVisorSpotMaxSize;
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CAssetId shellEnvironmentMap;
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float shell1AnimatedHorizRate;
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float shell1AnimatedVertRate;
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float shell1ScaleHoriz;
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float shell1ScaleVert;
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CAssetId shell1Texture;
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float shell2AnimatedHorizRate;
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float shell2AnimatedVertRate;
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float shell2ScaleHoriz;
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float shell2ScaleVert;
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CAssetId shell2Texture;
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CColor shellColor;
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CColor unknown_0xe68b1fa8;
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};
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void LoadTypedefSLdrSafeZoneStructB(SLdrSafeZoneStructB&, CInputStream&);
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#endif // _SLDRSAFEZONESTRUCTB
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