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#ifndef _SLDRSAFEZONESTRUCTB
#define _SLDRSAFEZONESTRUCTB
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrSafeZoneStructB {
SLdrSafeZoneStructB();
~SLdrSafeZoneStructB();
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int turnOnSound;
float unknown_0xd4839a3f;
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int activeLoopSound;
int turnOffSound;
int playerEnterSound;
int playerExitSound;
CAssetId darkVisorSpotTexture;
float darkVisorSpotMaxSize;
CAssetId shellEnvironmentMap;
float shell1AnimatedHorizRate;
float shell1AnimatedVertRate;
float shell1ScaleHoriz;
float shell1ScaleVert;
CAssetId shell1Texture;
float shell2AnimatedHorizRate;
float shell2AnimatedVertRate;
float shell2ScaleHoriz;
float shell2ScaleVert;
CAssetId shell2Texture;
CColor shellColor;
CColor unknown_0xe68b1fa8;
};
void LoadTypedefSLdrSafeZoneStructB(SLdrSafeZoneStructB&, CInputStream&);
#endif // _SLDRSAFEZONESTRUCTB