#ifndef _SLDRSAFEZONESTRUCTB #define _SLDRSAFEZONESTRUCTB #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrSafeZoneStructB { SLdrSafeZoneStructB(); ~SLdrSafeZoneStructB(); int turnOnSound; float unknown_0xd4839a3f; int activeLoopSound; int turnOffSound; int playerEnterSound; int playerExitSound; CAssetId darkVisorSpotTexture; float darkVisorSpotMaxSize; CAssetId shellEnvironmentMap; float shell1AnimatedHorizRate; float shell1AnimatedVertRate; float shell1ScaleHoriz; float shell1ScaleVert; CAssetId shell1Texture; float shell2AnimatedHorizRate; float shell2AnimatedVertRate; float shell2ScaleHoriz; float shell2ScaleVert; CAssetId shell2Texture; CColor shellColor; CColor unknown_0xe68b1fa8; }; void LoadTypedefSLdrSafeZoneStructB(SLdrSafeZoneStructB&, CInputStream&); #endif // _SLDRSAFEZONESTRUCTB