Files
2023-08-22 00:26:59 +03:00

21 lines
406 B
C++

#ifndef _SLDRCONNECTION
#define _SLDRCONNECTION
#include "Kyoto/Streams/CInputStream.hpp"
#include "rstl/vector.hpp"
struct SLdrConnection {
SLdrConnection();
~SLdrConnection();
SLdrConnection(CInputStream&);
int connectionIndex;
rstl::vector< float > activationTimes;
bool unknown;
};
void LoadTypedefSLdrConnection(SLdrConnection&, CInputStream&);
#endif // _SLDRCONNECTION