#ifndef _SLDRCONNECTION #define _SLDRCONNECTION #include "Kyoto/Streams/CInputStream.hpp" #include "rstl/vector.hpp" struct SLdrConnection { SLdrConnection(); ~SLdrConnection(); SLdrConnection(CInputStream&); int connectionIndex; rstl::vector< float > activationTimes; bool unknown; }; void LoadTypedefSLdrConnection(SLdrConnection&, CInputStream&); #endif // _SLDRCONNECTION