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#ifndef _SLDRCONNECTION
#define _SLDRCONNECTION
#include "Kyoto/Streams/CInputStream.hpp"
#include "rstl/vector.hpp"
struct SLdrConnection {
SLdrConnection();
~SLdrConnection();
SLdrConnection(CInputStream&);
int connectionIndex;
2023-08-11 22:35:54 +03:00
rstl::vector< float > activationTimes;
bool unknown;
};
void LoadTypedefSLdrConnection(SLdrConnection&, CInputStream&);
#endif // _SLDRCONNECTION