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23 lines
536 B
C++
23 lines
536 B
C++
#ifndef _SLDRCAMERASHAKERDATA
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#define _SLDRCAMERASHAKERDATA
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#include "Kyoto/Math/CMayaSpline.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrCameraShakerData {
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SLdrCameraShakerData();
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~SLdrCameraShakerData();
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int flagsCameraShaker;
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float attenuationDistance;
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SLdrSpline horizontalMotion;
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SLdrSpline verticalMotion;
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SLdrSpline forwardMotion;
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float duration;
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int audioEffect;
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};
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void LoadTypedefSLdrCameraShakerData(SLdrCameraShakerData&, CInputStream&);
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#endif // _SLDRCAMERASHAKERDATA
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