#ifndef _SLDRCAMERASHAKERDATA #define _SLDRCAMERASHAKERDATA #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrCameraShakerData { SLdrCameraShakerData(); ~SLdrCameraShakerData(); int flagsCameraShaker; float attenuationDistance; SLdrSpline horizontalMotion; SLdrSpline verticalMotion; SLdrSpline forwardMotion; float duration; int audioEffect; }; void LoadTypedefSLdrCameraShakerData(SLdrCameraShakerData&, CInputStream&); #endif // _SLDRCAMERASHAKERDATA