Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrTweakParticle.hpp

20 lines
431 B
C++

#ifndef _SLDRTWEAKPARTICLE
#define _SLDRTWEAKPARTICLE
#include "Kyoto/Streams/CInputStream.hpp"
#include "rstl/string.hpp"
struct SLdrTweakParticle {
SLdrTweakParticle();
~SLdrTweakParticle();
rstl::string instanceName;
rstl::string pakFile;
rstl::string primaryWeapon;
rstl::string secondaryWeapon;
};
void LoadTypedefSLdrTweakParticle(SLdrTweakParticle&, CInputStream&);
#endif // _SLDRTWEAKPARTICLE