#ifndef _SLDRTWEAKPARTICLE #define _SLDRTWEAKPARTICLE #include "Kyoto/Streams/CInputStream.hpp" #include "rstl/string.hpp" struct SLdrTweakParticle { SLdrTweakParticle(); ~SLdrTweakParticle(); rstl::string instanceName; rstl::string pakFile; rstl::string primaryWeapon; rstl::string secondaryWeapon; }; void LoadTypedefSLdrTweakParticle(SLdrTweakParticle&, CInputStream&); #endif // _SLDRTWEAKPARTICLE