Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrRumbleEffect.hpp

20 lines
433 B
C++

#ifndef _SLDRRUMBLEEFFECT
#define _SLDRRUMBLEEFFECT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrRumbleEffect {
SLdrRumbleEffect();
~SLdrRumbleEffect();
SLdrEditorProperties editorProperties;
float radius;
int effect;
int flagsRumble;
};
void LoadTypedefSLdrRumbleEffect(SLdrRumbleEffect&, CInputStream&);
#endif // _SLDRRUMBLEEFFECT