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#ifndef _SLDRRUMBLEEFFECT
#define _SLDRRUMBLEEFFECT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrRumbleEffect {
SLdrRumbleEffect();
~SLdrRumbleEffect();
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SLdrEditorProperties editorProperties;
float radius;
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int effect;
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int flagsRumble;
};
void LoadTypedefSLdrRumbleEffect(SLdrRumbleEffect&, CInputStream&);
#endif // _SLDRRUMBLEEFFECT