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22 lines
591 B
C++
22 lines
591 B
C++
#ifndef _SLDRTWEAKPLAYER_DARKWORLD
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#define _SLDRTWEAKPLAYER_DARKWORLD
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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struct SLdrTweakPlayer_DarkWorld {
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SLdrTweakPlayer_DarkWorld();
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~SLdrTweakPlayer_DarkWorld();
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float damageGracePeriod;
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float unknown_0xa4e33ef0;
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SLdrDamageInfo damagePerSecond;
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float darkSuitDamageReduction;
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float unknown_0xee452490;
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float unknown_0x19275a97;
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};
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void LoadTypedefSLdrTweakPlayer_DarkWorld(SLdrTweakPlayer_DarkWorld&, CInputStream&);
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#endif // _SLDRTWEAKPLAYER_DARKWORLD
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