#ifndef _SLDRTWEAKPLAYER_DARKWORLD #define _SLDRTWEAKPLAYER_DARKWORLD #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp" struct SLdrTweakPlayer_DarkWorld { SLdrTweakPlayer_DarkWorld(); ~SLdrTweakPlayer_DarkWorld(); float damageGracePeriod; float unknown_0xa4e33ef0; SLdrDamageInfo damagePerSecond; float darkSuitDamageReduction; float unknown_0xee452490; float unknown_0x19275a97; }; void LoadTypedefSLdrTweakPlayer_DarkWorld(SLdrTweakPlayer_DarkWorld&, CInputStream&); #endif // _SLDRTWEAKPLAYER_DARKWORLD