Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayer_DarkWorld.hpp

22 lines
591 B
C++

#ifndef _SLDRTWEAKPLAYER_DARKWORLD
#define _SLDRTWEAKPLAYER_DARKWORLD
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
struct SLdrTweakPlayer_DarkWorld {
SLdrTweakPlayer_DarkWorld();
~SLdrTweakPlayer_DarkWorld();
float damageGracePeriod;
float unknown_0xa4e33ef0;
SLdrDamageInfo damagePerSecond;
float darkSuitDamageReduction;
float unknown_0xee452490;
float unknown_0x19275a97;
};
void LoadTypedefSLdrTweakPlayer_DarkWorld(SLdrTweakPlayer_DarkWorld&, CInputStream&);
#endif // _SLDRTWEAKPLAYER_DARKWORLD