Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Misc.hpp

27 lines
670 B
C++

#ifndef _SLDRTWEAKPLAYERGUN_MISC
#define _SLDRTWEAKPLAYERGUN_MISC
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayerGun_Misc {
SLdrTweakPlayerGun_Misc();
~SLdrTweakPlayerGun_Misc();
float upLookAngle;
float downLookAngle;
float verticalSpread;
float horizontalSpread;
float highVerticalSpread;
float highHorizontalSpread;
float lowVerticalSpread;
float lowHorizontalSpread;
float aimVerticalSpeed;
float aimHorizontalSpeed;
float hologramDisplayTime;
float gunTransformTime;
};
void LoadTypedefSLdrTweakPlayerGun_Misc(SLdrTweakPlayerGun_Misc&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_MISC