#ifndef _SLDRTWEAKPLAYERGUN_MISC #define _SLDRTWEAKPLAYERGUN_MISC #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayerGun_Misc { SLdrTweakPlayerGun_Misc(); ~SLdrTweakPlayerGun_Misc(); float upLookAngle; float downLookAngle; float verticalSpread; float horizontalSpread; float highVerticalSpread; float highHorizontalSpread; float lowVerticalSpread; float lowHorizontalSpread; float aimVerticalSpeed; float aimHorizontalSpeed; float hologramDisplayTime; float gunTransformTime; }; void LoadTypedefSLdrTweakPlayerGun_Misc(SLdrTweakPlayerGun_Misc&, CInputStream&); #endif // _SLDRTWEAKPLAYERGUN_MISC