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#ifndef _SLDRTWEAKPLAYERGUN_MISC
#define _SLDRTWEAKPLAYERGUN_MISC
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayerGun_Misc {
SLdrTweakPlayerGun_Misc();
~SLdrTweakPlayerGun_Misc();
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float upLookAngle;
float downLookAngle;
float verticalSpread;
float horizontalSpread;
float highVerticalSpread;
float highHorizontalSpread;
float lowVerticalSpread;
float lowHorizontalSpread;
float aimVerticalSpeed;
float aimHorizontalSpeed;
float hologramDisplayTime;
float gunTransformTime;
};
void LoadTypedefSLdrTweakPlayerGun_Misc(SLdrTweakPlayerGun_Misc&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_MISC