2023-08-09 23:45:58 +03:00
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#ifndef _SLDRTWEAKPLAYERGUN_MISC
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#define _SLDRTWEAKPLAYERGUN_MISC
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayerGun_Misc {
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SLdrTweakPlayerGun_Misc();
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~SLdrTweakPlayerGun_Misc();
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2023-08-11 22:35:54 +03:00
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float upLookAngle;
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float downLookAngle;
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float verticalSpread;
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float horizontalSpread;
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float highVerticalSpread;
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float highHorizontalSpread;
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float lowVerticalSpread;
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float lowHorizontalSpread;
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float aimVerticalSpeed;
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float aimHorizontalSpeed;
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float hologramDisplayTime;
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float gunTransformTime;
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2023-08-09 23:45:58 +03:00
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};
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void LoadTypedefSLdrTweakPlayerGun_Misc(SLdrTweakPlayerGun_Misc&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERGUN_MISC
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