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https://github.com/PrimeDecomp/PrimeRemasterStructs.git
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Might help if I actually add the file....
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#ifndef _NSHADERHINT
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#define _NSHADERHINT
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#include "MaterialArchive.bt"
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typedef struct NShaderHint {
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uint unk1;
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uint unk2;
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uint unk3;
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uint unk4;
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struct {
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GUID guid;
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uint unk;
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} unks[unk1];
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CShaderIdentifier identifiers[unk2];
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} NShaderHint;
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#endif // _NSHADERHINT
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