mirror of
https://github.com/pound-emu/ballistic.git
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d345aa3cd7bf6a51f65b37ea5d653a7c6429725d
Looking at the macOS runner logs, its compiling LuaJIT libraries with .a instead of .dylib. Signed-off-by: Ronald Caesar <github43132@proton.me>
The Ballistic JIT Engine
„The world's fastest ARM recompiler“
Overview
This is a rewrite of the dynarmic recompiler, with the goal of fixing its many flaws.
Immediate Goals
- Create Tier 1 backend compiler.
- Create Tier 2 backend compiler.
- Support
MOVZ,MOVK,MOVNinstructions on both compilers. - Add more peephole optimizations.
- Have 100% branch coverage.
- Have a config to change Ballistic behavior at runtime.
- Support Block linking.
- Map ARM flags to x86 flags.
- Support 128-bit types and x86 SSE/AVX instructions.
- Add exception handling and recover guest CPU state.
- Add register spilling.
- Add Callback Memory Model.
- Add TLB Memory model.
- Rewrite
tools/cdoc.c
Building Ballistic
Install Dependencies
macOS
brew install cmake python3 llvm
Debian/Ubuntu
sudo apt update
sudo apt install build-essential cmake python3
Fedora
sudo dnf install cmake python3 gcc-c++
Configure CMake
mkdir build
cd build
cmake ..
Build Binaries
cmake --build .
The compiled executables will be created in the build/bin and build/lib directories.
See tools/ for more information on these executables.
Languages
C
37.7%
cpp
36.8%
Lua
21.3%
XSLT
2%
C++
1.2%
Other
1%