.. |
cgb_layouts.asm
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
color.asm
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
crystal_layouts.asm
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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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2023-08-04 18:45:50 +02:00 |
dma_transfer.asm
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
hud.asm
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Tinker with overworld HUD implementation in f386a63cf8 (#15)
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2023-08-30 19:23:51 +02:00 |
load_board_gfx.asm
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Board menu (#11) [Commit 1]
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2023-08-14 20:09:23 +02:00 |
load_font.asm
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
load_overworld_font.asm
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Board menu (#11) [Commit 2]
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2023-08-17 13:51:29 +02:00 |
load_pics.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
load_push_oam.asm
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wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
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2022-07-09 17:18:22 -04:00 |
mon_icons.asm
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Clean up WRAM, SRAM, and HRAM space (#6)
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2023-07-25 19:49:25 +02:00 |
overworld_textbox.asm
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Board menu (#11) [Commit 2]
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2023-08-17 13:51:29 +02:00 |
pic_animation.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
place_graphic.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
player_gfx.asm
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
rgb_fade.asm
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
sprite_anims.asm
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Level selection menu: implement landmark transitions not involving page change (#12)
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2023-08-23 12:50:22 +02:00 |
sprites.asm
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
trademon_frontpic.asm
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Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1)
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2023-07-26 17:02:33 +02:00 |