pokecrystal-board/macros
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enoughâ„¢, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
..
scripts Better TX_SOUND_* names 2018-01-18 22:06:51 -05:00
code.asm Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
color.asm Reorganize some macros 2018-01-07 13:11:29 -05:00
coords.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
data.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
enum.asm Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
predef.asm Long lists of db/dw series with struct-defining macros belong in data/ 2018-01-15 14:11:11 -05:00
rst.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
wram.asm Pkmn -> Mon 2018-02-22 17:39:06 +01:00