pokecrystal-board/macros/wram.asm
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enoughâ„¢, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00

408 lines
8.8 KiB
NASM
Executable File

; Used in wram.asm
flag_array: MACRO
ds ((\1) + 7) / 8
ENDM
box_struct: MACRO
\1Species:: db
\1Item:: db
\1Moves:: ds NUM_MOVES
\1ID:: dw
\1Exp:: ds 3
\1StatExp::
\1HPExp:: dw
\1AtkExp:: dw
\1DefExp:: dw
\1SpdExp:: dw
\1SpcExp:: dw
\1DVs:: dw
\1PP:: ds NUM_MOVES
\1Happiness:: db
\1PokerusStatus:: db
\1CaughtData::
\1CaughtTime::
\1CaughtLevel:: db
\1CaughtGender::
\1CaughtLocation:: db
\1Level:: db
\1End::
ENDM
party_struct: MACRO
box_struct \1
\1Status:: db
\1Unused:: db
\1HP:: dw
\1MaxHP:: dw
\1Stats:: ; big endian
\1Attack:: dw
\1Defense:: dw
\1Speed:: dw
\1SpclAtk:: dw
\1SpclDef:: dw
\1StatsEnd::
ENDM
red_box_struct: MACRO
\1Species:: db
\1HP:: dw
\1BoxLevel:: db
\1Status:: db
\1Type::
\1Type1:: db
\1Type2:: db
\1CatchRate:: db
\1Moves:: ds NUM_MOVES
\1OTID:: dw
\1Exp:: ds 3
\1HPExp:: dw
\1AttackExp:: dw
\1DefenseExp:: dw
\1SpeedExp:: dw
\1SpecialExp:: dw
\1DVs:: dw
\1PP:: ds NUM_MOVES
ENDM
red_party_struct: MACRO
red_box_struct \1
\1Level:: db
\1Stats::
\1MaxHP:: dw
\1Attack:: dw
\1Defense:: dw
\1Speed:: dw
\1Special:: dw
ENDM
battle_struct: MACRO
\1Species:: db
\1Item:: db
\1Moves:: ds NUM_MOVES
\1MovesEnd::
\1DVs:: dw
\1PP:: ds NUM_MOVES
\1Happiness:: db
\1Level:: db
\1Status:: ds 2
\1HP:: dw
\1MaxHP:: dw
\1Stats:: ; big endian
\1Attack:: dw
\1Defense:: dw
\1Speed:: dw
\1SpclAtk:: dw
\1SpclDef:: dw
\1StatsEnd::
\1Type::
\1Type1:: db
\1Type2:: db
\1StructEnd::
ENDM
box: MACRO
\1::
\1Count:: db
\1Species:: ds MONS_PER_BOX + 1
\1Mons::
\1Mon1:: box_struct \1Mon1
\1Mon2:: ds BOXMON_STRUCT_LENGTH * (MONS_PER_BOX +- 1)
\1MonOT:: ds NAME_LENGTH * MONS_PER_BOX
\1MonNicknames:: ds MON_NAME_LENGTH * MONS_PER_BOX
\1MonNicknamesEnd::
\1End:: ds 2 ; padding
ENDM
map_connection_struct: MACRO
\1ConnectedMapGroup:: db
\1ConnectedMapNumber:: db
\1ConnectionStripPointer:: dw
\1ConnectionStripLocation:: dw
\1ConnectionStripLength:: db
\1ConnectedMapWidth:: db
\1ConnectionStripYOffset:: db
\1ConnectionStripXOffset:: db
\1ConnectionWindow:: dw
ENDM
channel_struct: MACRO
; Addreses are wChannel1 (c101).
\1MusicID:: dw
\1MusicBank:: db
\1Flags:: db ; 0:on/off 1:subroutine 3:sfx 4:noise 5:rest
\1Flags2:: db ; 0:vibrato on/off 2:duty 4:cry pitch
\1Flags3:: db ; 0:vibrato up/down
\1MusicAddress:: dw
\1LastMusicAddress:: dw
dw
\1NoteFlags:: db ; 5:rest
\1Condition:: db ; conditional jumps
\1DutyCycle:: db ; bits 6-7 (0:12.5% 1:25% 2:50% 3:75%)
\1Intensity:: db ; hi:pressure lo:velocity
\1Frequency:: ; 11 bits
\1FrequencyLo:: db
\1FrequencyHi:: db
\1Pitch:: db ; 0:rest 1-c:note
\1Octave:: db ; 7-0 (0 is highest)
\1PitchOffset:: db ; raises existing octaves (to repeat phrases)
\1NoteDuration:: db ; frames remaining for the current note
\1Field16:: ds 1 ; c117
ds 1 ; c118
\1LoopCount:: db
\1Tempo:: dw
\1Tracks:: db ; hi:left lo:right
\1SFXDutyLoop:: db ; c11d
\1VibratoDelayCount:: db ; initialized by \1VibratoDelay
\1VibratoDelay:: db ; number of frames a note plays until vibrato starts
\1VibratoExtent:: db
\1VibratoRate:: db ; hi:frames for each alt lo:frames to the next alt
\1PitchWheelTarget:: dw ; frequency endpoint for pitch wheel
\1PitchWheelAmount:: db ; c124
\1PitchWheelAmountFraction:: db ; c125
\1Field25:: db ; c126
ds 1 ; c127
\1CryPitch:: dw
\1Field29:: ds 1
\1Field2a:: ds 2
\1Field2c:: ds 1
\1NoteLength:: db ; frames per 16th note
\1Field2e:: ds 1 ; c12f
\1Field2f:: ds 1 ; c130
\1Field30:: ds 1 ; c131
ds 1 ; c132
ENDM
battle_tower_struct: MACRO
\1Name:: ds NAME_LENGTH +- 1
\1TrainerClass:: ds 1
\1Mon1:: party_struct \1Mon1
\1Mon1Name:: ds MON_NAME_LENGTH
\1Mon1NameEnd::
\1Mon2:: party_struct \1Mon2
\1Mon2Name:: ds MON_NAME_LENGTH
\1Mon2NameEnd::
\1Mon3:: party_struct \1Mon3
\1Mon3Name:: ds MON_NAME_LENGTH
\1Mon3NameEnd::
\1TrainerData:: ds BATTLETOWER_TRAINERDATALENGTH
\1TrainerEnd::
ENDM
mailmsg: MACRO
\1Message:: ds MAIL_MSG_LENGTH
\1MessageEnd:: ds 1
\1Author:: ds PLAYER_NAME_LENGTH
\1AuthorNationality:: ds 2
\1AuthorID:: dw
\1Species:: db
\1Type:: db
\1End::
ENDM
roam_struct: MACRO
\1Species:: db
\1Level:: db
\1MapGroup:: db
\1MapNumber:: db
\1HP:: db
\1DVs:: dw
ENDM
bugcontestwinner: MACRO
\1WinnerID:: db
\1Mon:: db
\1Score:: dw
ENDM
hof_mon: MACRO
\1Species:: db
\1ID:: dw
\1DVs:: dw
\1Level:: db
\1Nickname:: ds MON_NAME_LENGTH +- 1
\1End::
ENDM
hall_of_fame: MACRO
\1WinCount:: db
\1Mon1:: hof_mon \1Mon1
\1Mon2:: hof_mon \1Mon2
\1Mon3:: hof_mon \1Mon3
\1Mon4:: hof_mon \1Mon4
\1Mon5:: hof_mon \1Mon5
\1Mon6:: hof_mon \1Mon6
\1End:: ds 1
ENDM
link_battle_record: MACRO
\1Name:: ds NAME_LENGTH +- 1
\1ID:: dw
\1Wins:: dw
\1Losses:: dw
\1Draws:: dw
ENDM
trademon: MACRO
\1Species:: db ; wc6d0 | wc702
\1SpeciesName:: ds MON_NAME_LENGTH ; wc6d1 | wc703
\1Nickname:: ds MON_NAME_LENGTH ; wc6dc | wc70e
\1SenderName:: ds NAME_LENGTH ; wc6e7 | wc719
\1OTName:: ds NAME_LENGTH ; wc6f2 | wc724
\1DVs:: dw ; wc6fd | wc72f
\1ID:: dw ; wc6ff | wc731
\1CaughtData:: db ; wc701 | wc733
\1End::
ENDM
move_struct: MACRO
\1Animation:: db
\1Effect:: db
\1Power:: db
\1Type:: db
\1Accuracy:: db
\1PP:: db
\1EffectChance:: db
ENDM
slot_reel: MACRO
\1ReelAction:: db
\1TilemapAddr:: dw
\1Position:: db
\1SpinDistance:: db
\1SpinRate:: db
\1OAMAddr:: dw
\1XCoord:: db
\1ManipCounter:: db
\1ManipDelay:: db
\1Field0b:: ds 1
\1Field0c:: ds 1
\1Field0d:: ds 1
\1Field0e:: ds 1
\1StopDelay:: db
ENDM
object_struct: MACRO
\1Struct::
\1Sprite:: db
\1MapObjectIndex:: db
\1SpriteTile:: db
\1MovementType:: db
\1Flags:: dw
\1Palette:: db
\1Walking:: db
\1Direction:: db
\1StepType:: db
\1StepDuration:: db
\1Action:: db
\1ObjectStepFrame:: db
\1Facing:: db
\1StandingTile:: db ; collision
\1LastTile:: db ; collision
\1StandingMapX:: db
\1StandingMapY:: db
\1LastMapX:: db
\1LastMapY:: db
\1ObjectInitX:: db
\1ObjectInitY:: db
\1Radius:: db
\1SpriteX:: db
\1SpriteY:: db
\1SpriteXOffset:: db
\1SpriteYOffset:: db
\1MovementByteIndex:: db
\1Field1c:: ds 1
\1Field1d:: ds 1
\1Field1e:: ds 1
\1Field1f:: ds 1
\1Range:: db
ds 7
\1StructEnd::
ENDM
map_object: MACRO
\1Object::
\1ObjectStructID:: db
\1ObjectSprite:: db
\1ObjectYCoord:: db
\1ObjectXCoord:: db
\1ObjectMovement:: db
\1ObjectRadius:: db
\1ObjectHour:: db
\1ObjectTimeOfDay:: db
\1ObjectColor:: db
\1ObjectRange:: db
\1ObjectScript:: dw
\1ObjectEventFlag:: dw
ds 2
ENDM
sprite_oam_struct: MACRO
\1YCoord:: db
\1XCoord:: db
\1TileID:: db
\1Attributes:: db
; bit 7: priority
; bit 6: y flip
; bit 5: x flip
; bit 4: pal # (non-cgb)
; bit 3: vram bank (cgb only)
; bit 2-0: pal # (cgb only)
ENDM
sprite_anim_struct: MACRO
\1Index:: db
\1FramesetID:: db
\1AnimSeqID:: db
\1TileID:: db
\1XCoord:: db
\1YCoord:: db
\1XOffset:: db
\1YOffset:: db
\1Duration:: db
\1DurationOffset:: db
\1FrameIndex:: db
\1JumptableIndex:: db
\1Field0c:: ds 1
\1Field0d:: ds 1
\1Field0e:: ds 1
\1Field0f:: ds 1
ENDM
battle_anim_struct: MACRO
; Placeholder until we can figure out what it all means
\1Index:: db
\1Field01:: ds 1
\1Field02:: ds 1
\1FramesetID:: db
\1Function:: db
\1Palette:: db
\1TileID:: db
\1XCoord:: db
\1YCoord:: db
\1XOffset:: db
\1YOffset:: db
\1Field0b:: ds 1
\1Duration:: db
\1Frame:: db
\1AnonJumptableIndex:: db
\1Field0f:: ds 1
\1Field10:: ds 1
\1Field11:: ds 1
\1Field12:: ds 1
\1Field13:: ds 1
\1Field14:: ds 1
\1Field15:: ds 1
\1Field16:: ds 1
\1Field17:: ds 1
ENDM
battle_bg_effect: MACRO
\1Function:: db
\1Field01:: ds 1
\1Field02:: ds 1
\1Field03:: ds 1
ENDM