pokecrystal-board/docs
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enoughâ„¢, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
..
images Remove EXIF metadata from images 2018-02-08 19:38:14 +01:00
assembly_programming.md Expand assembly documentation 2017-12-25 14:33:18 -05:00
battle_anim_commands.md </code> 2018-01-17 14:53:08 -05:00
bugs_and_glitches.md Pkmn -> Mon 2018-02-22 17:39:06 +01:00
design_flaws.md Group engine/pokedex files 2018-01-21 18:00:23 -05:00
event_commands.md Allow italics/bold within inline code 2018-01-17 13:58:50 -05:00
map_scripts.md Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
menu.md Markdown formatting 2018-01-15 00:05:20 -05:00
move_effect_commands.md Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
movement_commands.md Allow italics/bold within inline code 2018-01-17 13:58:50 -05:00
music_commands.md Allow italics/bold within inline code 2018-01-17 13:58:50 -05:00
pic_animations.md Allow italics/bold within inline code 2018-01-17 13:58:50 -05:00
text_commands.md More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00