mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
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audio | ||
battle | ||
extras | ||
gfx | ||
maps | ||
stats | ||
text | ||
trainers | ||
.gitignore | ||
bittable2.asm | ||
compare.sh | ||
constants.asm | ||
INSTALL.md | ||
main.asm | ||
Makefile | ||
pokecrystal.asm | ||
preprocessor.py | ||
README.md | ||
vblank.asm | ||
wram.asm |
Pokémon Crystal
This is a hand-crafted disassembly of Pokémon Crystal.
The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.
Base ROM
The following ROM is required for compiling:
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde
Eventually this will not be necessary.
Installing
Simple.
sudo apt-get install make gcc bison git python python-setuptools
# unittest2 is required if using python2.6
sudo easy_install unittest2
# download rgbds source code
git clone git://github.com/bentley/rgbds.git
# compile rgbds
cd rgbds
make
sudo make install
# check if rgbasm is installed now
which rgbasm
# download pokecrystal
git clone https://github.com/kanzure/pokecrystal.git
cd pokecrystal
make clean && make
Also, there are Windows installation instructions.
Assembling
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To assemble, first install RGBDS and put it in your path. The version of RGBDS needed is rgbds-linux.
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Next, copy the Pokémon ROM to this directory as "baserom.gbc".
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Then run "make" in your shell.
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This will output a file named "pokecrystal.gbc".
See also
- disassembly of Pokémon Red.
Contributing
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Hang out with us on IRC, nucleus.kafuka.org #skeetendo (or use mibbit)
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Tackle some issues!