.. |
bug_contest
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
basement_key.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
battle_tower.asm
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Labeled every function in ROM0 that's referenced in the source
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2016-05-10 12:31:49 -04:00 |
buena_menu.asm
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Move more main.asm code into individual files
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2017-12-15 21:22:26 -05:00 |
buena.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
card_key.asm
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Events and some WRAM cleanup
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2015-12-18 20:07:09 -05:00 |
catch_tutorial_input.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
catch_tutorial.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
celebi.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
daycare.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
dratini.asm
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
elevator.asm
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Consistent pointer labels in WRAM
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2017-12-09 22:24:43 -05:00 |
field_moves.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
forced_movement.asm
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Unify directional movement macros
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2016-05-14 13:46:14 -04:00 |
halloffame.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
happiness_egg.asm
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Use percentages for AI scoring logic
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2017-12-25 16:18:05 -05:00 |
heal_machine_anim.asm
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Move more main.asm code into individual files
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2017-12-15 21:22:26 -05:00 |
itemfinder.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
kurt.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
lucky_number.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
magikarp.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
magnet_train.asm
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Rename "map permissions" to "map environment" (fix #396)
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2017-12-24 13:08:38 -05:00 |
misc_scripts_2.asm
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Move some more main.asm routines into individual files
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2017-12-16 19:00:50 -05:00 |
misc_scripts.asm
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Move some more main.asm routines into individual files
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2017-12-16 19:00:50 -05:00 |
mom_phone.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
mom.asm
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LoadEDTile → CopyTilemapAtOnce (fix #345)
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2017-12-24 18:11:17 -05:00 |
move_deleter.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
move_tutor.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
name_rater.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
overworld.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
poisonstep_pals.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
poisonstep.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
poke_seer.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
print_photo.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
print_unown_2.asm
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Move more main.asm code into individual files
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2017-12-15 21:22:26 -05:00 |
print_unown.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
sacred_ash.asm
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Elevator
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2015-12-17 17:51:32 -05:00 |
special.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
squirtbottle.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
std_collision.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
sweet_scent.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
unown.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
whiteout.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |