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2012-05-23 02:10:20 -05:00
extras Use Pokémon IDs for the “cry” macro. 2012-05-22 19:57:09 -06:00
maps oops forgot the maps 2012-05-21 02:43:52 -05:00
text Add the unused, unreferenced Sweet Honey text. 2012-05-22 21:56:20 -06:00
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compare.sh make compare.sh overwrite the previous hexdump 2012-05-16 13:49:50 -05:00
constants.asm add trainer group constants 2012-05-20 02:52:21 -05:00
main.asm minor formatting fix 2012-05-23 02:10:20 -05:00
Makefile Add the unused, unreferenced Sweet Honey text. 2012-05-22 21:56:20 -06:00
pokecrystal.asm Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
preprocessor.py use db instead of item_frag on ItemFragment remote chunks 2012-05-16 21:16:28 -05:00
README initial commit 2012-03-04 21:31:27 -06:00
wram.asm accidentally repeated some labels 2012-04-19 00:54:46 -04:00

This is a disassembly of Pokémon Crystal.

It uses the following ROM as a base:
    Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
    md5: 9f2922b235a5eeb78d65594e82ef5dde

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
    https://github.com/bentley/rgbds/
    git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokecrystal.gbc".

See also the disassembly of Pokémon Red:
    http://bitbucket.org/iimarckus/pokered

nucleus.kafuka.org #skeetendo