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Use Pokémon IDs for the “cry” macro.
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@ -2850,7 +2850,7 @@ pksv_crystal_more = {
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0x81: ["musicfadeout", ["music", MultiByteParam], ["fadetime", SingleByteParam]],
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0x82: ["playmapmusic"],
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0x83: ["reloadmapmusic"],
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0x84: ["cry", ["cry_id", SingleByteParam], ["wtf", SingleByteParam]], #XXX maybe it should use PokemonParam
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0x84: ["cry", ["cry_id", MultiByteParam]], #XXX maybe it should use PokemonParam
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0x85: ["playsound", ["sound_pointer", MultiByteParam]],
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0x86: ["waitbutton"],
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0x87: ["warpsound"],
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