pokecrystal-board/data/pokemon
2018-01-10 22:53:42 -05:00
..
base_stats Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
dex_entries Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
base_stats.asm Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
cries.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
dex_entries.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
dex_entry_pointers.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
dex_order_alpha.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
dex_order_new.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
egg_move_pointers.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
egg_moves.asm Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
evos_attacks_pointers.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
evos_attacks.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
ezchat_order.asm Move EZChat Pokémon order to data/ 2018-01-02 23:21:07 -05:00
menu_icons.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
names.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
palettes.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
pic_pointers.asm More comments 2018-01-09 15:39:48 -05:00
rby_base_special.asm More relevant data file locations 2018-01-03 02:23:54 -05:00
rby_order.asm More relevant data file locations 2018-01-03 02:23:54 -05:00
unown_pic_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00