pokecrystal-board/maps
2023-10-17 18:27:28 +02:00
..
DebugLevel1_Map1.asm Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
DebugLevel1_Map1.blk Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
DebugLevel2_Map1.asm Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
DebugLevel2_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel3_Map1.asm Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
DebugLevel3_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel4_Map1.asm Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
DebugLevel4_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel5_Map1.asm Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
DebugLevel5_Map1.blk Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
DebugLevel5_Map1.blk.bak Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
Level1_Map1.asm Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
Level1_Map1.blk Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3) 2023-08-02 19:52:51 +02:00