pokecrystal-board/engine/overworld
2023-11-03 13:16:45 +01:00
..
cmd_queue.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
decorations.asm Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
events.asm Implement View Map mode [commit 2]: mock player object (#29) 2023-11-01 11:48:12 +01:00
init_map.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
load_screen_tilemap.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
map_object_action.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
map_objects_2.asm Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH 2019-11-03 12:26:38 -05:00
map_objects.asm Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8) 2023-10-31 16:02:37 +01:00
map_setup.asm Make map environments more granular and make all map palettes except darkness depend on map environment (#7) 2023-08-04 18:45:50 +02:00
movement.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
npc_movement.asm Fix some pokecrystal bug and glitches (#8) 2023-07-27 13:01:32 +02:00
overworld.asm Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b] 2023-09-02 13:01:45 +02:00
player_movement.asm Implement View Map mode [commit 3]: handle off-limits and off-range collisions 2023-11-03 13:16:45 +01:00
player_object.asm Relabel some map_object struct fields (#1029) 2023-01-03 22:16:08 -05:00
player_step.asm Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
scripting.asm Implement View Map mode [commit 2]: mock player object (#29) 2023-11-01 11:48:12 +01:00
select_menu.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
spawn_points.asm Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
tile_events.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
time.asm Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
variables.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2] 2023-07-28 00:07:07 +02:00
warp_connection.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
wildmons.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00