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yenatch bdbf38b072 Text macros in main.asm.
So far so good.
2014-03-06 00:29:22 -05:00
audio Use labels in audio/sfx_pointers.asm 2014-02-06 21:22:45 -05:00
battle Growth rate data. 2014-03-05 06:11:52 -05:00
constants Move remaining constants into constants/{misc,pokemon_data}_constants.asm 2014-02-03 18:00:51 -05:00
engine Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
event split out poke seer special into event/poke_seer.asm 2013-12-22 17:19:54 -05:00
extras@c9f9d7f280 Bump pokemontools for fixed audio dumps 2014-02-06 21:22:37 -05:00
gfx Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
home Label map trigger functions in home.asm. 2014-03-03 22:53:43 -05:00
items Use globals to implicitly define labels before passing them into BANK(). 2014-02-04 21:30:27 -05:00
lib/mobile Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
maps Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
misc Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
predef Finish off SGB and CGB code and data. 2014-03-02 16:02:55 -05:00
stats Export egg move labels. 2014-03-03 21:53:10 -05:00
text String buffers in phone text. 2014-02-24 21:37:55 -05:00
tilesets Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
trainers Trainer class attributes. 2014-02-27 10:37:27 -05:00
.gitattributes don't diff .pal files as binary data 2013-12-20 00:28:14 -05:00
.gitignore .gitignore: no more globals.asm 2014-02-01 20:42:43 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
audio.asm Include cries and sound effects in audio.asm 2014-02-06 21:22:45 -05:00
compare.sh compare.sh: diff -u 2014-02-05 18:41:04 -05:00
constants.asm Move remaining constants into constants/{misc,pokemon_data}_constants.asm 2014-02-03 18:00:51 -05:00
contents.asm move blockdata into maps.asm 2013-12-20 21:21:43 -05:00
gbhw.asm some oam constants 2013-12-01 16:40:56 -05:00
home.asm Map triggers and label some addresses in bank 0. 2014-03-03 20:48:57 -05:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
includes.asm Get rid of globals.asm 2014-02-01 13:55:48 -05:00
init.sh init.sh: sudo pip install and make sure rgbds man dirs exist 2013-12-11 21:58:51 -05:00
INSTALL.md build time is a lot faster now 2013-12-20 02:48:46 -05:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm Text macros. 2014-03-05 22:49:09 -05:00
main.asm Text macros in main.asm. 2014-03-06 00:29:22 -05:00
Makefile Clean up variable usage in the makefile. 2014-02-01 20:36:44 -05:00
maps_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
maps.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
preprocessor.py preprocessor: import commands sound and noise 2014-02-06 21:22:44 -05:00
prequeue.py Get rid of globals.asm 2014-02-01 13:55:48 -05:00
README.md rewrite readme and install; init.sh for install 2013-12-09 05:48:35 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
wram.asm Use struct macros for audio channels in wram. 2014-03-04 21:41:30 -05:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image.

The following rom is used as a base:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also