Go to file
2013-05-18 04:46:52 -04:00
audio fix sfx pointer comments 2013-05-02 19:59:03 -04:00
battle even more ai cleanup 2013-05-07 01:11:08 -04:00
extras gfx: fix a typo 2013-05-18 04:46:52 -04:00
gfx Include some more gfx 2013-02-25 14:16:59 -05:00
items Add some naming screen stuff. 2013-05-12 18:36:40 -06:00
maps fix map group label numbering 2013-05-12 10:50:15 -04:00
stats BaseStats is now BaseData 2013-04-29 15:11:48 -04:00
text Add pointers to Oak speech text. 2013-05-12 16:55:25 -06:00
tilesets Parse and dump tilesets 2013-03-18 00:40:27 -04:00
trainers Saner file distribution 2013-02-05 03:56:27 -05:00
.gitattributes correct line ending handling 2013-05-07 01:33:13 -04:00
.gitignore ignore extras/png.py 2013-05-11 21:45:15 -05:00
bittable2.asm Saner file distribution 2013-02-05 03:56:27 -05:00
compare.sh make compare.sh overwrite the previous hexdump 2012-05-16 13:49:50 -05:00
constants.asm portraitm_ail -> portraitmail 2013-05-07 23:28:24 -04:00
credits.asm Split credits out 2013-02-26 00:51:05 -05:00
gbhw.asm MBC3 constants 2013-05-02 22:38:48 -04:00
hram.asm connection hram labels 2013-05-13 18:47:35 -04:00
INSTALL.md More readme formatting 2013-04-05 00:25:47 -04:00
joypad.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
landmarks.asm Split landmarks out 2013-02-17 02:56:50 -05:00
main.asm fix calls to $1078 (PlaceString) 2013-05-14 13:28:50 -04:00
Makefile Working lz make target 2013-05-18 04:46:52 -04:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
pokecrystal.bat windows-specific make targets 2013-04-04 22:45:37 -04:00
preprocessor.py preprocessor: minor optimization in separate_comment 2013-05-15 14:39:43 -04:00
README.md Merge yenatch/master. 2013-04-27 17:29:29 -05:00
requirements.txt requirements filename didn't match install instructions 2013-02-24 18:53:36 -05:00
scripting.asm fruit trees 2013-05-03 19:34:19 -04:00
vblank.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
wram.asm mixed up connection y/x offset wram labels 2013-05-13 22:09:01 -04:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following ROM is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

See also

Contributing

  • Hang out with us on IRC: nucleus.kafuka.org #skeetendo (for example, by using mibbit).

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Tackle some issues!