mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
32 lines
1002 B
Markdown
32 lines
1002 B
Markdown
# Pic Animations
|
|
|
|
Defined in [macros/scripts/gfx_anim.asm](/macros/scripts/gfx_anim.asm) and [battle/anim_commands.asm:BattleAnimCommands](/battle/anim_commands.asm).
|
|
|
|
|
|
Pic animations are assembled in 3 parts:
|
|
|
|
- Top-level animations:
|
|
- `frame` *#*, *duration*: Frame 0 is the original pic (no change)
|
|
- `setrepeat` *#*: Sets the number of times to repeat
|
|
- `dorepeat` *#*: Repeats from command *#* (starting from 0)
|
|
- `end`
|
|
|
|
- Bitmasks:
|
|
Layered over the pic to designate affected tiles
|
|
|
|
- Frame definitions:
|
|
first byte is the bitmask used for this frame
|
|
following bytes are tile ids mapped to each bit in the mask
|
|
|
|
Animation data is in these files:
|
|
|
|
- gfx/pics/anims.asm:
|
|
Main animations (played everywhere)
|
|
|
|
- gfx/pics/extras.asm:
|
|
Extra animations, appended to the main animation.
|
|
Used in the status screen (blinking, tail wags etc.)
|
|
|
|
- gfx/pics/unown_anims.asm and gfx/pics/unown_extras.asm:
|
|
Unown has its own animation data despite having an entry in the main tables.
|