Use absolute links within repository

This commit is contained in:
Remy Oukaour 2017-12-14 19:04:44 -05:00
parent c5d482df20
commit 68785d9996
7 changed files with 82 additions and 35 deletions

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@ -49,7 +49,7 @@
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450))
This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](battle/effect_commands.asm):
This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](/battle/effect_commands.asm):
```asm
; Double the stat
@ -83,7 +83,7 @@ This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](battle/eff
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450))
This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](battle/effect_commands.asm):
This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](/battle/effect_commands.asm):
```asm
ld a, c
@ -139,7 +139,7 @@ This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](battle/eff
([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y))
This is a bug with `BattleCommand_BellyDrum` in [battle/effect_commands.asm](battle/effect_commands.asm):
This is a bug with `BattleCommand_BellyDrum` in [battle/effect_commands.asm](/battle/effect_commands.asm):
```asm
BattleCommand_BellyDrum: ; 37c1a
@ -179,7 +179,7 @@ BattleCommand_BellyDrum: ; 37c1a
This bug affects Acid, Iron Tail, and Rock Smash.
This is a bug with `DefenseDownHit` in [battle/moves/move_effects.asm](battle/moves/move_effects.asm):
This is a bug with `DefenseDownHit` in [battle/moves/move_effects.asm](/battle/moves/move_effects.asm):
```asm
DefenseDownHit:
@ -220,7 +220,7 @@ DefenseDownHit:
([Video](https://www.youtube.com/watch?v=1v9x4SgMggs))
This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](battle/core.asm):
This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](/battle/core.asm):
```asm
.done
@ -252,7 +252,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](battle/core.
([Video](https://www.youtube.com/watch?v=202-iAsrIa8))
This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](battle/effect_commands.asm):
This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](/battle/effect_commands.asm):
```asm
.got_mon
@ -289,7 +289,7 @@ This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](battle
This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](battle/effects/present.asm):
This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](/battle/effects/present.asm):
```asm
BattleCommand_Present: ; 37874
@ -330,7 +330,7 @@ BattleCommand_Present: ; 37874
([Video](https://www.youtube.com/watch?v=cygMO-zHTls))
This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](battle/ai/scoring.asm):
This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](/battle/ai/scoring.asm):
```asm
; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
@ -347,7 +347,7 @@ This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](battle/ai/scor
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322))
This is a bug with `AI_HealStatus` in [battle/ai/items.asm](battle/ai/items.asm):
This is a bug with `AI_HealStatus` in [battle/ai/items.asm](/battle/ai/items.asm):
```asm
AI_HealStatus: ; 384e0
@ -375,7 +375,7 @@ AI_HealStatus: ; 384e0
([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM))
This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](engine/anim_hp_bar.asm):
This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](/engine/anim_hp_bar.asm):
```asm
; This routine is buggy. The result from ComputeHPBarPixels is stored
@ -403,7 +403,7 @@ This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](engine
([Video](https://www.youtube.com/watch?v=9KyNVIZxJvI))
This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](engine/anim_hp_bar.asm):
This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](/engine/anim_hp_bar.asm):
```asm
ld b, 0
@ -431,7 +431,7 @@ This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](engin
This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points.
This is a bug with `CalcExpAtLevel` in [main.asm](main.asm):
This is a bug with `CalcExpAtLevel` in [main.asm](/main.asm):
```asm
CalcExpAtLevel: ; 50e47
@ -477,7 +477,7 @@ CalcExpAtLevel: ; 50e47
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](text/common_2.asm):
This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](/text/common_2.asm):
```asm
Text_ABoostedStringBuffer2ExpPoints::
@ -501,7 +501,7 @@ Text_StringBuffer2ExpPoints::
## BRN/PSN/PAR do not affect catch rate
This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm):
This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
```asm
.statuscheck
@ -533,7 +533,7 @@ This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm
## Moon Ball does not boost catch rate
This is a bug with `MoonBallMultiplier` in [items/item_effects.asm](items/item_effects.asm):
This is a bug with `MoonBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm):
```asm
MoonBallMultiplier:
@ -559,7 +559,7 @@ MoonBallMultiplier:
## Love Ball boosts catch rate for the wrong gender
This is a bug with `LoveBallMultiplier` in [items/item_effects.asm](items/item_effects.asm):
This is a bug with `LoveBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm):
```asm
LoveBallMultiplier:
@ -581,7 +581,7 @@ LoveBallMultiplier:
## Fast Ball only boosts catch rate for three Pokémon
This is a bug with `FastBallMultiplier` in [items/item_effects.asm](items/item_effects.asm):
This is a bug with `FastBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm):
```asm
FastBallMultiplier:
@ -607,7 +607,7 @@ FastBallMultiplier:
## Dragon Scale, not Dragon Fang, boosts Dragon-type moves
This is a bug with `ItemAttributes` in [items/item_attributes.asm](items/item_attributes.asm):
This is a bug with `ItemAttributes` in [items/item_attributes.asm](/items/item_attributes.asm):
```asm
; DRAGON FANG
@ -624,7 +624,7 @@ This is a bug with `ItemAttributes` in [items/item_attributes.asm](items/item_at
## Daisy's massages don't always increase happiness
This is a bug with `MassageOrHaircut` in [event/special.asm](event/special.asm):
This is a bug with `MassageOrHaircut` in [event/special.asm](/event/special.asm):
```asm
; Bug: Subtracting $ff from $ff fails to set c.
@ -673,7 +673,7 @@ Data_DaisyMassage: ; 746b
## Magikarp in Lake of Rage are shorter, not longer
This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](battle/core.asm):
This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](/battle/core.asm):
```asm
.CheckMagikarpArea:
@ -701,7 +701,7 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](battle/
([Video](https://www.youtube.com/watch?v=eij_1060SMc))
This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](engine/battle_start.asm):
This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](/engine/battle_start.asm):
```asm
StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
@ -744,7 +744,7 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
## No bump noise if standing on tile `$3E`
This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](engine/player_movement.asm):
This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](/engine/player_movement.asm):
```asm
; Bug: Since no case is made for STANDING here, it will check
@ -792,7 +792,7 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](
([Video](https://www.youtube.com/watch?v=z305e4sIO24))
The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex.asm](engine/pokedex.asm):
The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex.asm](/engine/pokedex.asm):
```asm
.Cry: ; 40340
@ -826,7 +826,7 @@ This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider
This bug prevents you from using blocksets with more than 128 blocks.
[home/map.asm](home/map.asm):
[home/map.asm](/home/map.asm):
```asm
; Set hl to the address of the current metatile data ([TilesetBlocksAddress] + (a) tiles).
@ -863,7 +863,7 @@ This bug prevents you from using blocksets with more than 128 blocks.
This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts.
[engine/search.asm](engine/search.asm):
[engine/search.asm](/engine/search.asm):
```asm
; check OT
@ -908,7 +908,7 @@ This bug can affect Mew or Pokémon other than Ditto that used Transform via Mir
([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))
This is a bug with `ParkBall` in [items/item_effects.asm](items/item_effects.asm):
This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.asm):
```asm
.room_in_party
@ -933,7 +933,7 @@ This is a bug with `ParkBall` in [items/item_effects.asm](items/item_effects.asm
## `HELD_CATCH_CHANCE` has no effect
This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm):
This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
```asm
; BUG: callba overwrites a,
@ -957,7 +957,7 @@ This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm
## Only the first three `EvosAttacks` evolution entries can have Stone compatibility reported correctly
This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/party_menu.asm](engine/party_menu.asm):
This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/party_menu.asm](/engine/party_menu.asm):
```asm
.DetermineCompatibility: ; 50268
@ -980,7 +980,7 @@ This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` i
## `ScriptCall` can overflow `wScriptStack` and crash
[engine/scripting.asm](engine/scripting.asm):
[engine/scripting.asm](/engine/scripting.asm):
```asm
ScriptCall:
@ -1018,7 +1018,7 @@ ScriptCall:
## `LoadSpriteGFX` does not limit the capacity of `UsedSprites`
[engine/overworld.asm](engine/overworld.asm):
[engine/overworld.asm](/engine/overworld.asm):
```asm
LoadSpriteGFX: ; 14306
@ -1053,7 +1053,7 @@ LoadSpriteGFX: ; 14306
## `ChooseWildEncounter` doesn't really validate the wild Pokémon species
[engine/wildmons.asm](engine/wildmons.asm):
[engine/wildmons.asm](/engine/wildmons.asm):
```asm
ChooseWildEncounter: ; 2a14f
@ -1092,7 +1092,7 @@ ValidateTempWildMonSpecies: ; 2a4a0
## `TryObjectEvent` arbitrary code execution
[engine/events.asm](engine/events.asm):
[engine/events.asm](/engine/events.asm):
```asm
; Bug: If IsInArray returns nc, data at bc will be executed as code.
@ -1120,7 +1120,7 @@ ValidateTempWildMonSpecies: ; 2a4a0
## `Special_CheckBugContestContestantFlag` can read beyond its data table
[event/bug_contest_2.asm](event/bug_contest_2.asm):
[event/bug_contest_2.asm](/event/bug_contest_2.asm):
```asm
Special_CheckBugContestContestantFlag: ; 139ed
@ -1158,7 +1158,7 @@ BugCatchingContestantEventFlagTable: ; 139fe
## `ClearWRAM` only clears WRAM bank 1
[home/init.asm](home/init.asm):
[home/init.asm](/home/init.asm):
```asm
ClearWRAM:: ; 25a
@ -1186,7 +1186,7 @@ ClearWRAM:: ; 25a
## `GetForestTreeFrame` works, but it's still bad
[tilesets/animations.asm](tilesets/animations.asm):
[tilesets/animations.asm](/tilesets/animations.asm):
```asm
GetForestTreeFrame: ; fc54c

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@ -1,5 +1,8 @@
# Event Commands
Defined in [macros/scripts/event.asm](/macros/scripts/event.asm) and [engine/scripting.asm:ScriptCommandTable](/engine/scripting.asm).
## `$00`: `scall` *script*
## `$01`: `farscall` *script*

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@ -1,5 +1,8 @@
# Move Animation Commands
Defined in [macros/scripts/move_anim.asm](/macros/scripts/move_anim.asm) and [battle/anims.asm:BattleAnimations](/battle/anims.asm).
## `$00``$EF`: `anim_wait` *length*
## `$D0`: `anim_obj` *object*, *x*, *y*, *param*

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@ -1,5 +1,8 @@
# Movement Commands
Defined in [macros/scripts/movement.asm](/macros/scripts/movement.asm) and [engine/movement.asm:MovementPointers](/engine/movement.asm).
## `$00``$03`: `turn_head` *direction*
## `$04``$07`: `turn_step` *direction*

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@ -1,5 +1,8 @@
# Music Commands
Defined in [macros/scripts/audio.asm](/macros/scripts/audio.asm) and [audio/engine.asm:MusicCommands](/audio/engine.asm).
## `musicheader` *n*, *index*, *address*
## `cry_header` *n*, *index*, *address*

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@ -1,5 +1,8 @@
# Pic Animations
Defined in [macros/scripts/gfx_anim.asm](/macros/scripts/gfx_anim.asm) and [battle/anim_commands.asm:BattleAnimCommands](/battle/anim_commands.asm).
Pic animations are assembled in 3 parts:
- Top-level animations:

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@ -1,116 +1,146 @@
# Text Commands
Defined in [macros/scripts/text.asm](/macros/scripts/text.asm) and [home/text.asm:TextCommands](/home/text.asm).
## `$00`: `text` *text*
Start writing text until `"@"`.
## `$4E`: `next` *text*
Move a line down.
## `$4F`: `line` *text*
Start writing at the bottom line.
## `$50`: `page` *text*
Start a new Pokédex page.
## `$51`: `para` *text*
Start a new paragraph.
## `$55`: `cont` *text*
Scroll to the next line.
## `$57`: `done`
End a text box.
## `$58`: `prompt`
Prompt the player to end a text box (initiating some other event).
## `$01`: `text_from_ram` *address*
Write text from a RAM address.
## `$02`: `text_bcd` *address*, *flags*
Write [BCD](bcd) from an address, typically RAM.
[bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal
## `$03`: `text_move` *address*
Move to a new tile.
## `$04`: `text_box` *address*, *height*, *width*
Draw a box.
## `$05`: `text_low`
Write text at (1, 16).
## `$06`: `text_waitbutton`
Wait for button press; show arrow.
## `$07`: `text_scroll`
Pushes text up two lines and sets the `bc` cursor to the border tile below the
first character column of the text box.
## `$08`: `start_asm`
Start interpreting assembly code.
## `$09`: `deciram` *address*, *bytes*, *digits*
Read *bytes* bytes from *address* and print them as a *digits*-digit number.
## `$0A`: `interpret_data`
Exit.
## `$0B`: `sound_dex_fanfare_50_79`
Play `SFX_DEX_FANFARE_50_79`.
## `$0C`: `limited_interpret_data` *number*
Print *number* `"…"`s.
## `$0D`: `link_wait_button`
Wait for button press; show arrow.
## `$0E`: `sound_dex_fanfare_20_49`
Play `SFX_DEX_FANFARE_20_49`.
## `$0F`: `sound_item`
Play `SFX_ITEM`.
## `$10`: `sound_caught_mon`
Play `SFX_CAUGHT_MON`.
## `$11`: `sound_dex_fanfare_80_109`
Play `SFX_DEX_FANFARE_80_109`.
## `$12`: `sound_fanfare`
Play `SFX_FANFARE`.
## `$13`: `sound_slot_machine_start`
Play `SFX_SLOT_MACHINE_START`.
## `$14`: `text_buffer` *id*
Write text from one of the following addresses (listed in `StringBufferPointers`):
@ -123,10 +153,12 @@ Write text from one of the following addresses (listed in `StringBufferPointers`
5. `EnemyMonNick`
6. `BattleMonNick`
## `$15`: `current_day`
Print the weekday.
## `$16`: `text_jump` *address*
Write text from a different bank.