pokecrystal-board/maps
xCrystal aa91909388 Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34)
new tile permission SPACE_TILE added, which acts as WATER_TILE while on PLAYER_SURF or PLAYER_SURF_PIKA state, as LAND_TILE otherwise
2023-12-30 00:27:50 +01:00
..
DebugLevel1_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel1_Map1.blk Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
DebugLevel2_Map1.asm Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34) 2023-12-30 00:27:50 +01:00
DebugLevel2_Map1.blk Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
DebugLevel2_Map2.asm Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
DebugLevel2_Map2.blk Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
DebugLevel3_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel3_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel4_Map1.asm Debug map data for testing 2023-12-14 17:13:07 +01:00
DebugLevel4_Map1.blk Debug map data for testing 2023-12-14 17:13:07 +01:00
DebugLevel5_Map1.asm Implement Cut technique, making cut trees use objects (#34) 2023-12-29 13:34:37 +01:00
DebugLevel5_Map1.blk Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34) 2023-12-30 00:27:50 +01:00
Level1_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
Level1_Map1.blk Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3) 2023-08-02 19:52:51 +02:00