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audio fix labels for SoundRestart and UpdateSound 2013-10-11 02:55:01 -04:00
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constants clean up event flag constants 2013-09-05 04:37:47 -04:00
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compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm move wram constants into constants.asm; make all labels use :s 2013-09-11 19:28:18 -04:00
gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
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main.asm labels for some battle menus 2013-11-12 00:29:26 -06:00
Makefile fix a typo in Makefile 2013-09-11 20:27:16 -04:00
pokecrystal.asm include globals.asm in pokecrystal.asm 2013-09-11 20:28:31 -04:00
preprocessor.py fix a typo related to configuration 2013-09-26 17:26:00 -05:00
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rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
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wram.asm * added index comments to pointer lists 2013-10-05 04:03:34 +02:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also