pokecrystal-board/engine/battle
2018-01-10 22:53:42 -05:00
..
ai Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
effect_commands Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
anim_hp_bar.asm Use constants for rBGPI+rOBPI auto-increment 2018-01-01 13:43:02 -05:00
battle_transition.asm map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/ 2018-01-10 02:30:17 -05:00
battlestart_copytilemapatonce.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
checkbattlescene.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
consumehelditem.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
core.asm Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
effect_commands.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
hidden_power.asm Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
link_result.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
menu.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
misc.asm Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
read_trainer_attributes.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
read_trainer_dvs.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
read_trainer_party.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
returntobattle_useball.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
sliding_intro.asm Resolve #461 2018-01-10 13:47:57 -05:00
start_battle.asm Move battle engine data into data/ 2018-01-09 15:12:49 -05:00
trainer_huds.asm Resolve #461 2018-01-10 13:47:57 -05:00
updatebattlehuds.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
used_move_text.asm Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00